Comments
Friday 24 October 2008
Mildly Diverting: Every Tiny Detail
What makes you think animators aren’t already doing such physical real world stuff? I only know clay animators, rather than CGI, but I know they spend time doing physical movement, sometimes with actors, to get to grips with how their characters should move.
You’re right about the waxy face - the colours are perhaps a bit too uniform there, as well as the texture being not quite right. One of the things that makes it for me is the depth of field - somehow it makes the figure leap forward out of the frame, when bits of him are going blurry.
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